Category Archives: Graphics & Visualization

Game Physics, Second Edition

Create physically realistic 3D Graphics environments with this introduction to the ideas and techniques behind the process. Author David H. Eberly includes simulations to introduce the key problems involved and then gradually reveals the mathematical and physical concepts needed to … Continue reading

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Game Physics Engine Development, Second Edition: How to Build a Robust Commercial-Grade Physics Engine for your Game

Physics is really important to game programmers who need to know how to add physical realism to their games. They need to take into account the laws of physicswhen creating asimulation or game engine, particularly in 3D computer graphics, for … Continue reading

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Silverlight 4 in Action

Silverlight 4 in Action is a fast-paced, comprehensive tutorial that guides the reader from creating “Hello World” to coding production-quality, data-driven rich internet applications with graphics, audio, and video content. Written for a developer who already knows how to code … Continue reading

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Image Processing and Pattern Recognition: Fundamentals and Techniques

A comprehensive guide to the essential principles of image processing and pattern recognition Techniques and applications in the areas of image processing and pattern recognition are growing at an unprecedented rate. Containing the latest state-of-the-art developments in the field, Image … Continue reading

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Modeling and Simulating Bodies and Garments

The book presents all aspects of body and garment modeling for animated virtual humans. It describes how we can define fast and precise human body shapes, either from input dimensions or from body scans, how we can use predefined motions … Continue reading

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Mathematical Methods for Curves and Surfaces: 7th International Conference, MMCS 2008, Tønsberg, Norway, June 26-July 1, 2008, Revised Selected Papers … Computer Science and General Issues)

This volume constitutes the thoroughly refereed post-conference proceedings of the 7th International Conference on Mathematical Methods for Curves and Surfaces, MMCS 2008, held in Tønsberg, Norway, in June/July 2008. The 28 revised full papers presented were carefully reviewed and selected … Continue reading

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Game Programming Gems 8

Welcome to the eighth volume of the must-have reference series for game developers, “Game Programming Gems,” the series that helped define the standards for game programming and continues to be an essential source for new, innovative techniques. “Game Programming Gems … Continue reading

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The VES Handbook of Visual Effects: Industry Standard VFX Practices and Procedures

Wisdom from the best and the brightest in the industry, this visual effects bible belongs on the shelf of anyone working in or aspiring to work in VFX. The book covers techniques and solutions all VFX artists, producers, and supervisors … Continue reading

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Learn BlackBerry Games Development

BlackBerry smart phones aren’t just for business. In fact, throw away that boring spreadsheet, tear up that yearly budget report—the BlackBerry is a lean, mean game-playing machine. Carol Hamer and Andrew Davison, expert software game developers, show you how to … Continue reading

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Architectural Rendering with 3ds Max and V-Ray: Photorealistic Visualization

Create high-quality photorealistic renders of architectural visualizations using 3ds Max and Vray with the project-based tutorials in this book. Learn how to combine lighting and rendering options to end-up with the most realistic final renders possible at a professional level. … Continue reading

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