Category Archives: 3D Graphics

Handbook of Mathematical Models in Computer Vision

This comprehensive volume is an essential reference tool for professional and academic researchers in the filed of computer vision, image processing, and applied mathematics. Continuing rapid advances in image processing have been enhanced by the theoretical efforts of mathematicians and … Continue reading

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Modeling and Simulating Bodies and Garments

The book presents all aspects of body and garment modeling for animated virtual humans. It describes how we can define fast and precise human body shapes, either from input dimensions or from body scans, how we can use predefined motions … Continue reading

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Applied Probability and Stochastic Processes

This book presents applied probability and stochastic processes in an elementary but mathematically precise manner, with numerous examples and exercises to illustrate the range of engineering and science applications of the concepts. The book is designed to give the reader … Continue reading

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Mobile 3D Graphics SoC: From Algorithm to Chip

The first book to explain the principals behind mobile 3D hardware implementation, helping readers understand advanced algorithms, produce low-cost, low-power SoCs, or become familiar with embedded systems As mobile broadcasting and entertainment applications evolve, there is increasing interest in 3D … Continue reading

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Maya Studio Projects: Game Environments and Props

Use Maya to create realistic environments and props for digital games Weapons, vehicles, tools, buildings, trees, plants, walls, ceilings, and floors-these items may seem secondary to the game environment, but they are integral parts of the game and they all … Continue reading

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Introduction to Evolutionary Algorithms (Decision Engineering)

Evolutionary algorithms (EAs) are becoming increasingly attractive for researchers from various disciplines, such as operations research, computer science, industrial engineering, electrical engineering, social science, economics, etc. This book presents an insightful, comprehensive, and up-to-date treatment of EAs, such as genetic … Continue reading

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Physically Based Rendering, Second Edition: From Theory To Implementation

Physically Based Rendering, 2nd Edition describes both the mathematical theory behind a modern photorealistic rendering system as well as its practical implementation. A method – known as ‘literate programming’- combines human-readable documentation and source code into a single reference that … Continue reading

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Bond Graph Methodology: Development and Analysis of Multidisciplinary Dynamic System Models

Nowadays, engineering systems are becoming increasingly complex and, for design purposes, must be considered as multidisciplinary systems made up of components from different engineering disciplines. With regard to the systematic development and the analysis of models, interdisciplinary methodologies supported by … Continue reading

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Stochastic Models for Fault Tolerance: Restart, Rejuvenation and Checkpointing

As modern society relies on the fault-free operation of complex computing systems, system fault-tolerance has become an indispensable requirement. Therefore, we need mechanisms that guarantee correct service in cases where system components fail, be they software or hardware elements. Redundancy … Continue reading

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Finite Element Model Updating Using Computational Intelligence Techniques: Applications to Structural Dynamics

Finite element models (FEMs) are widely used to understand the dynamic behaviour of various systems. FEM updating allows FEMs to be tuned better to reflect measured data and may be conducted using two different statistical frameworks: the maximum likelihood approach … Continue reading

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