Category Archives: Rendering & Ray Tracing

Architectural Rendering with 3ds Max and V-Ray: Photorealistic Visualization

Create high-quality photorealistic renders of architectural visualizations using 3ds Max and Vray with the project-based tutorials in this book. Learn how to combine lighting and rendering options to end-up with the most realistic final renders possible at a professional level. … Continue reading

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Physically Based Rendering, Second Edition: From Theory To Implementation

Physically Based Rendering, 2nd Edition describes both the mathematical theory behind a modern photorealistic rendering system as well as its practical implementation. A method – known as ‘literate programming’- combines human-readable documentation and source code into a single reference that … Continue reading

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Light Shadow Space: Architectural Rendering with Cinema 4D®

The visualization of light in space, its effect on model cubature and scenery, is one of the great challenges in architectural rendering. This is a decisive reason for the use of 3D tools – both for architecture offices and students. … Continue reading

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Real-Time Rendering, Third Edition

Thoroughly revised, this third edition focuses on modern techniques used to generate synthetic three-dimensional images in a fraction of a second. With the advent or programmable shaders, a wide variety of new algorithms have arisen and evolved over the past … Continue reading

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mental ray for Maya, 3ds Max, and XSI: A 3D Artist’s Guide to Rendering

Turn 3D models into film-worthy digital animations by mastering mental ray rendering once and for all. This must-have guide is the only book on the market to focus exclusively on mental ray in Maya, 3ds Max, and XSI, and it’s … Continue reading

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Essential RenderMan®

RenderMan has long been associated with top-end film production and is an essential tool for creating many of the effects and images in recent animated films (such as Monsters, Inc., Finding Nemo and The Incredibles). RenderMan is widely available and, … Continue reading

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Rendering with mental ray & 3ds Max

Realize your vision with stunning renders of your 3ds Max projects that can only be achieved with a powerful engine like mental ray. Beginning with a concise review of the essential concepts, you proceed to step-by-step tutorials that teach you … Continue reading

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Digital Lighting and Rendering (2nd Edition)

Crafting a perfect rendering in 3D software means nailing all the details. And no matter what software you use, your success in creating realistic-looking illumination, shadows and textures depends on your professional lighting and rendering techniques. In this lavishly illustrated … Continue reading

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Physically Based Rendering: From Theory to Implementation (The Interactive 3d Technology Series)

“Computer graphics, and rendering in particular, is full of beautiful theory. The theory covers physical concepts, such as light fields and the interaction of light with different materials, and mathematical concepts, such as integral equations and Monte Carlo integration. The … Continue reading

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ShaderX3: Advanced Rendering with DirectX and OpenGL (Shaderx Series)

Welcome to the latest volume of ShaderX! This all-new collection is packed with insightful new techniques, innovative approaches to common problems, and practical tools and tricks that will help you in all areas of shader programming. All of the articles … Continue reading

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