Category Archives: Programming

Learn You a Haskell for Great Good!: A Guide for Beginners

Learn You a Haskell for Great Good! is a fun, illustrated guide to learning Haskell, a functional programming language that’s growing in popularity. Learn You a Haskell for Great Good! introduces programmers familiar with imperative languages (such as C++, Java, … Continue reading

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The Developer’s Guide to Debugging

Software has bugs. Period. That’s true, unfortunately. Even the good old “hello, world” program, known to virtually every C and C++ programmer in the world, can be considered to be buggy. Developing software means having to deal with defects; old … Continue reading

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IEC 61131-3: Programming Industrial Automation Systems: Concepts and Programming Languages, Requirements for Programming Systems, Decision-Making Aids

This practical book gives a comprehensive introduction to the concepts and languages of the new standard IEC 61131 used to program industrial control systems. A summary of the special requirements in programming industrial automation systems and the corresponding features in … Continue reading

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Game Physics, Second Edition

Create physically realistic 3D Graphics environments with this introduction to the ideas and techniques behind the process. Author David H. Eberly includes simulations to introduce the key problems involved and then gradually reveals the mathematical and physical concepts needed to … Continue reading

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Handbook of Mathematical Models in Computer Vision

This comprehensive volume is an essential reference tool for professional and academic researchers in the filed of computer vision, image processing, and applied mathematics. Continuing rapid advances in image processing have been enhanced by the theoretical efforts of mathematicians and … Continue reading

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Our body couldn’t function without our brains. The brain tells the various pieces of our body how to work and how to interact. Without a brain, we wouldn’t be able to do anything at all.

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Game Physics Engine Development, Second Edition: How to Build a Robust Commercial-Grade Physics Engine for your Game

Physics is really important to game programmers who need to know how to add physical realism to their games. They need to take into account the laws of physicswhen creating asimulation or game engine, particularly in 3D computer graphics, for … Continue reading

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Python Programming: An Introduction to Computer Science 2nd Edition

This is the second edition of John Zelle’s Python Programming, updated for Python 3. This book is designed to be used as the primary textbook in a college-level first course in computing. It takes a fairly traditional approach, emphasizing problem … Continue reading

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Programming WCF Services

Programming WCF Services is the authoritative, bestselling guide to Microsoft’s unified platform for developing modern service-oriented applications on Windows. Hailed as the definitive treatment of WCF, this book provides unique insight, rather than documentation, to help you learn the topics … Continue reading

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Data Analysis and Graphics Using R: An Example-Based Approach (Cambridge Series in Statistical and Probabilistic Mathematics)

Discover what you can do with R! Introducing the R system, covering standard regression methods, then tackling more advanced topics, this book guides users through the practical, powerful tools that the R system provides. The emphasis is on hands-on analysis, … Continue reading

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