Category Archives: Game Programming

Game Physics, Second Edition

Create physically realistic 3D Graphics environments with this introduction to the ideas and techniques behind the process. Author David H. Eberly includes simulations to introduce the key problems involved and then gradually reveals the mathematical and physical concepts needed to … Continue reading

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Game Physics Engine Development, Second Edition: How to Build a Robust Commercial-Grade Physics Engine for your Game

Physics is really important to game programmers who need to know how to add physical realism to their games. They need to take into account the laws of physicswhen creating asimulation or game engine, particularly in 3D computer graphics, for … Continue reading

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Game Programming Gems 8

Welcome to the eighth volume of the must-have reference series for game developers, “Game Programming Gems,” the series that helped define the standards for game programming and continues to be an essential source for new, innovative techniques. “Game Programming Gems … Continue reading

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The VES Handbook of Visual Effects: Industry Standard VFX Practices and Procedures

Wisdom from the best and the brightest in the industry, this visual effects bible belongs on the shelf of anyone working in or aspiring to work in VFX. The book covers techniques and solutions all VFX artists, producers, and supervisors … Continue reading

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The Essential Guide to Flash Games: Building Interactive Entertainment with ActionScript

The Essential Guide to Flash Games is a unique tool for Flash game developers. Rather than focusing on a bunch of low-level how-to material, this book dives straight into building games. The book is divided into specific game genre projects, … Continue reading

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Learn BlackBerry Games Development

BlackBerry smart phones aren’t just for business. In fact, throw away that boring spreadsheet, tear up that yearly budget report—the BlackBerry is a lean, mean game-playing machine. Carol Hamer and Andrew Davison, expert software game developers, show you how to … Continue reading

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David Perry on Game Design: A Brainstorming ToolBox

Are you looking for practical, ready-to-use ideas to help you design more innovative and unique video games? David Perry on Game Design: A Brainstorming Toolbox is a brainstorming and strategy guide for game designers, filled with inspiration-generating tips that challenge … Continue reading

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Physically Based Rendering, Second Edition: From Theory To Implementation

Physically Based Rendering, 2nd Edition describes both the mathematical theory behind a modern photorealistic rendering system as well as its practical implementation. A method – known as ‘literate programming’- combines human-readable documentation and source code into a single reference that … Continue reading

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Programming Microsoft® Visual C#® 2005: The Language

Get the essential, straightforward information you need to master the core capabilities of Visual C# 2005. Both new and experienced developers get expert guidance, hands-on programming instruction, and practical examples to help advance their proficiency in developing applications for Microsoft … Continue reading

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3D for iPhone Apps with Blender and SIO2: Your Guide to Creating 3D Games and More with Open-Source Software

Create exciting, interactive 3D apps for the iPhone and iPod Touch What a combination-using free, open-source Blender software and the SI02 game engine to create very cool 3D characters and games for the very hot devices of the moment, the … Continue reading

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