Category Archives: DirectX

Character Animation With Direct3D

Do you want to learn how to make your game characters look and move more realistically? Character Animation with Direct3D shows you how to apply fundamental character animation techniques to Direct3D technology to bring your characters to life. Beginning with … Continue reading

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Advanced 3D Game Programming with DirectX 10.0 (Wordware Game and Graphics Library)

Advanced 3D Game Programming with DirectX 10.0 provides a guide to developing cutting-edge games using DirectX 10.0. Beginning with the foundations of 3D math and the components of DirectX, programmers new to graphics and game programming will learn how to … Continue reading

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Guide to Graphics Software Tools

Current graphics software and hardware combine to allow multiple-level functionality and open up new application areas for scientists of all disciplines, and for computer scientists and engineers in particular. This thoroughly revised edition of this integrated guide explains and lists … Continue reading

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Introduction to 3D Game Programming with DirectX 10

Introduction to 3D Game Programming with DirectX 10 provides an introduction to programming interactive computer graphics, with an emphasis on game development, using DirectX 10. The book is divided into three main parts. Part I explores basic mathematical tools, Part … Continue reading

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Beginning DirectX 10 Game Programming

Discover the exciting world of game programming and 3D graphics creation using DirectX 10! “Beginning DirectX? 10 Game Progmramming” is an introductory guide to creating fantastic graphics, amazing creatures, and realistic worlds for games. Written specifically for the beginner programmer, … Continue reading

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Introduction to 3D Game Programming with Direct X 9.0c: A Shader Approach (Wordware Game and Graphics Library)

Introduction to 3D Game Programming with DirectX 9.0c: A Shader Approach presents an introduction to programming interactive computer graphics, with an emphasis on game development, using real-time shaders with DirectX 9.0. The book is divided into three parts that explain … Continue reading

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DirectX 9 Graphics: The Definitive Guide to Direct 3D (Wordware Applications Library)

DirectX 9 Graphics: The Definitive Guide to Direct3D provides a detailed and comprehensive guide to getting started with DirectX, with a specific focus on Direct3D, a technology designed to create interactive multimedia products. This book demystifies DirectX, starting with the … Continue reading

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Beginning DirectX 9 (Game Development Series)

As a beginning programmer, you’ve probably noticed how difficult it is to find introductory guides to game programming. If you’re interested in learning DirectX and are looking for a book that helps you go beyond the 3D component of DirectX … Continue reading

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DirectX9 User Interfaces: Design and Implementation (Wordware Game Developer’s Library)

Companion CD included with Paint Shop Pro 8 evaluation edition! Interfaces strongly affect how an application or game is received by a user, no matter which cutting-edge features it may boast. DirectX 9 User Interfaces: Design and Implementation presents a … Continue reading

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ShaderX3: Advanced Rendering with DirectX and OpenGL (Shaderx Series)

Welcome to the latest volume of ShaderX! This all-new collection is packed with insightful new techniques, innovative approaches to common problems, and practical tools and tricks that will help you in all areas of shader programming. All of the articles … Continue reading

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